Mercenary/AI_diff
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開始行:
*差分 [#x9cb2fbc]
傭兵実装によって、変わったり更新された部分のみを直接取り...
**変更 [#n324577c]
''韓国公式AIと韓国サクライパッチ追加の間で比較''していま...
-AI.luaとAI_M.luaの違い
-Const.luaの変更
***AI.lua and AI_M.lua [#mb984b07]
+上:AI.lua
+下:AI_M.lua
-グローバル変数
MyID = 0 -- ホムンクルス id
MySkill = 0 -- ホムンクルスの スキル
MySkillLevel = 0 -- ホムンクルスの スキル レベル
MyID = 0 -- 傭兵 id
MySkill = 0 -- 傭兵の スキル
MySkillLevel = 0 -- 傭兵の スキル レベル
-function OnATTACK_ST ()
SkillObject (MyID,MySkillLevel,MySkill,MyEnemy)
if (1 == SkillObject(MyID,MySkillLevel,MySkill,MyEnemy...
MyEnemy = 0
end
-function GetMyEnemy (myid)
local result = 0
local type = GetV (V_HOMUNTYPE,myid)
if (type == LIF or type == LIF_H or type == AMISTR or t...
result = GetMyEnemyA (myid)
elseif (type == FILIR or type == FILIR_H or type == VAN...
result = GetMyEnemyB (myid)
end
return result
local result = 0
local type = GetV (V_MERTYPE,myid)
if (type >= ARCHER01 and type <= SWORDMAN10) then
result = GetMyEnemyA (myid)
else
result = GetMyEnemyB (myid)
end
return result
***Const.lua [#i09d5676]
+上:''日本公式AI''、''韓国公式AI''(両方とも一緒)
+下:''韓国サクライパッチ''
--------------------------------------------
-- ホムンクルスの種類
--------------------------------------------
LIF = 1
AMISTR = 2
FILIR = 3
VANILMIRTH = 4
LIF2 = 5
AMISTR2 = 6
FILIR2 = 7
VANILMIRTH2 = 8
LIF_H = 9
AMISTR_H = 10
FILIR_H = 11
VANILMIRTH_H = 12
LIF_H2 = 13
AMISTR_H2 = 14
FILIR_H2 = 15
VANILMIRTH_H2 = 16
--------------------------------------------
--------------------------------------------
-- ホムンクルス 種類
--------------------------------------------
LIF = 1
AMISTR = 2
FILIR = 3
VANILMIRTH = 4
LIF_H = 5
AMISTR_H = 6
FILIR_H = 7
VANILMIRTH_H = 8
--------------------------------------------
**追加 [#x4935c72]
***Const.lua [#g1d36e2d]
V_MERTYPE = 12 -- 傭兵 種類
--------------------------------------------
-- 傭兵 種類
--------------------------------------------
ARCHER01 = 1
ARCHER02 = 2
ARCHER03 = 3
ARCHER04 = 4
ARCHER05 = 5
ARCHER06 = 6
ARCHER07 = 7
ARCHER08 = 8
ARCHER09 = 9
ARCHER10 = 10
LANCER01 = 11
LANCER02 = 12
LANCER03 = 13
LANCER04 = 14
LANCER05 = 15
LANCER06 = 16
LANCER07 = 17
LANCER08 = 18
LANCER09 = 19
LANCER10 = 20
SWORDMAN01 = 21
SWORDMAN02 = 22
SWORDMAN03 = 23
SWORDMAN04 = 24
SWORDMAN05 = 25
SWORDMAN06 = 26
SWORDMAN07 = 27
SWORDMAN08 = 28
SWORDMAN09 = 29
SWORDMAN10 = 30
--------------------------------------------
終了行:
*差分 [#x9cb2fbc]
傭兵実装によって、変わったり更新された部分のみを直接取り...
**変更 [#n324577c]
''韓国公式AIと韓国サクライパッチ追加の間で比較''していま...
-AI.luaとAI_M.luaの違い
-Const.luaの変更
***AI.lua and AI_M.lua [#mb984b07]
+上:AI.lua
+下:AI_M.lua
-グローバル変数
MyID = 0 -- ホムンクルス id
MySkill = 0 -- ホムンクルスの スキル
MySkillLevel = 0 -- ホムンクルスの スキル レベル
MyID = 0 -- 傭兵 id
MySkill = 0 -- 傭兵の スキル
MySkillLevel = 0 -- 傭兵の スキル レベル
-function OnATTACK_ST ()
SkillObject (MyID,MySkillLevel,MySkill,MyEnemy)
if (1 == SkillObject(MyID,MySkillLevel,MySkill,MyEnemy...
MyEnemy = 0
end
-function GetMyEnemy (myid)
local result = 0
local type = GetV (V_HOMUNTYPE,myid)
if (type == LIF or type == LIF_H or type == AMISTR or t...
result = GetMyEnemyA (myid)
elseif (type == FILIR or type == FILIR_H or type == VAN...
result = GetMyEnemyB (myid)
end
return result
local result = 0
local type = GetV (V_MERTYPE,myid)
if (type >= ARCHER01 and type <= SWORDMAN10) then
result = GetMyEnemyA (myid)
else
result = GetMyEnemyB (myid)
end
return result
***Const.lua [#i09d5676]
+上:''日本公式AI''、''韓国公式AI''(両方とも一緒)
+下:''韓国サクライパッチ''
--------------------------------------------
-- ホムンクルスの種類
--------------------------------------------
LIF = 1
AMISTR = 2
FILIR = 3
VANILMIRTH = 4
LIF2 = 5
AMISTR2 = 6
FILIR2 = 7
VANILMIRTH2 = 8
LIF_H = 9
AMISTR_H = 10
FILIR_H = 11
VANILMIRTH_H = 12
LIF_H2 = 13
AMISTR_H2 = 14
FILIR_H2 = 15
VANILMIRTH_H2 = 16
--------------------------------------------
--------------------------------------------
-- ホムンクルス 種類
--------------------------------------------
LIF = 1
AMISTR = 2
FILIR = 3
VANILMIRTH = 4
LIF_H = 5
AMISTR_H = 6
FILIR_H = 7
VANILMIRTH_H = 8
--------------------------------------------
**追加 [#x4935c72]
***Const.lua [#g1d36e2d]
V_MERTYPE = 12 -- 傭兵 種類
--------------------------------------------
-- 傭兵 種類
--------------------------------------------
ARCHER01 = 1
ARCHER02 = 2
ARCHER03 = 3
ARCHER04 = 4
ARCHER05 = 5
ARCHER06 = 6
ARCHER07 = 7
ARCHER08 = 8
ARCHER09 = 9
ARCHER10 = 10
LANCER01 = 11
LANCER02 = 12
LANCER03 = 13
LANCER04 = 14
LANCER05 = 15
LANCER06 = 16
LANCER07 = 17
LANCER08 = 18
LANCER09 = 19
LANCER10 = 20
SWORDMAN01 = 21
SWORDMAN02 = 22
SWORDMAN03 = 23
SWORDMAN04 = 24
SWORDMAN05 = 25
SWORDMAN06 = 26
SWORDMAN07 = 27
SWORDMAN08 = 28
SWORDMAN09 = 29
SWORDMAN10 = 30
--------------------------------------------
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